Once the car was textured and everything I put in a physical sun and sky as my light source and it was discovered that the issues with the model itself wouldn't allow me to make the turntable camera animation so instead I used a low stationary camera angle. This allowed me to display the car in the best light as it turned around. I animated the wheels to turn and the door on the side without the bullet holes opens to show the inside of the car.
The light was angled in a way to make my render appear as if it were in sepia tone which gave a vintage look to the vehicle which in my opinion suited the aesthetic of what I was trying to create.
I also imported a floor which is a simple dark blue almost black plane underneath the car and a large dome with a black and white cityscape makes up the sky.
I then rendered the scene and then a wireframe version to show the model itself without the textures. I put it all together in After Effects and put the song Cherry Bomb by the Runaways in the background.
The light was angled in a way to make my render appear as if it were in sepia tone which gave a vintage look to the vehicle which in my opinion suited the aesthetic of what I was trying to create.
I also imported a floor which is a simple dark blue almost black plane underneath the car and a large dome with a black and white cityscape makes up the sky.
I then rendered the scene and then a wireframe version to show the model itself without the textures. I put it all together in After Effects and put the song Cherry Bomb by the Runaways in the background.