Friday 29 August 2014

Vehicle Project - Texturing

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The texturing was probably the longest part of the whole process. This is probably because I couldn't decide which colour was going to look best with the bullet holes and the tyre designs I had picked. In the end I went with red because it seemed to look the best when applied to the model. My other choice was to make the car white but it clashed with the white on the tyres and made the car look too clean.

Crazy Bump was used to create a Normal Map and a Specular Map. This made the process much easier as all I had to do was load the Targa image of the Colour Map into Crazy Bump which would then generate the maps for me and I would be able to manipulate them the appear the way the I thought was best and if I changed my mind it was easy enough to change it by reloading it into Crazy Bump again.

The smaller details were painted on or cropped out of stock images. Textures were used for some parts but in general were not really needed.

For windows I simply painted them grey on the colour map to give it a dark tinted window appearance and then I painted my transparency map on two different layers. A black filled layer and a layer with white painted on it for the transparent parts. This only covered the windows as those are the only parts of the vehicle that are transparent.





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